![]() ![]() The preliminary site investigation demonstrates a contaminant of concern is arsenic. After all, it's what happened in real life during the period. 250 cubic metre stockpile needs to be removed from site and requires categorisation as fill material or contaminated soil (category A, B or C) according to IWRG Soil hazard categorisation and management. As for the problem of AI wanting two goods but don't have enough for both, just allow the AI to buy one of them, and have that in stockpile waiting. After a while, these will start hitting money when people can afford it. Where before they had one set of work clothes and one set of Sunday clothes, they now have a wardrobe. Give all goods a 'minimum' price, also, allow nations to simply mass stockpile goods until they do sell. Other way is to get the right party elected, in this case you can build factories yourself. ![]() The economy really needs to respond better to prosperity and poverty if, as inevitably happens in the mid-to-late game, the industrial economies of the world are flooding the market with massive amounts of goods that were unimaginable a generation ago, then the people should start buying up all those goods. Have more capitalist (set a national focus) and drop taxes for them, once you have enough of them and they have the money, they will start building. And some late-game social reforms actually lower the needs for certain goods. I believe CON and maybe plurality increase demand for goods, but their increase isn't consistent. Then, because capis presumably build factories for high-price goods and labourers flock to high-value RGOs, supply grows until it outstrips demand and the price promptly collapses, causing everyone to suffer. If the way it works now has been described accurately, then it would lead to some goods forming nonsensical bubbles as high 'imagined demand' for them keeps their price high, even if only a small fraction of POPs looking to buy the good actually can afford to. Maybe the market model could take into account some middle ground between real demand (The amount of units of the good that agents can afford and need to buy) and what the game currently calls 'demand' (The amount of goods that agents are asking for on the market). In the real-world economy, prices of goods isn't moved upwards by people merely wishing they could have those goods, but neither is real demand simplistically determinant in price.
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